Two guys over at Reddit have compiled a full price list of all the Tribes Ascend Weapons and perks. If you’ve ever wondered just how much it would cost to purchase everything, it’s right here.
Table 1: Costs to buy GP and how much it would cost to unlock everything using solely GP.
|
GP
|
Cost
|
Cost to 100% Unlock
|
| 5500 |
$49.99 |
$133.43 |
| 3000 |
$29.99 |
$146.75 |
| 1800 |
$19.99 |
$163.03 |
| 800 |
$9.99 |
$183.32 |
|
|
Table 2: All unlocks (except unlocking the loadouts themselves) with their GP and XP costs. A higher XP/GP ratio means it’s a more “efficient” use of GP.
|
Loadout
|
Item
|
GP Cost
|
XP Cost
|
XP/GP
|
|
Pathfinder
|
Bolt Launcher
|
240
|
42000
|
175
|
|
Pathfinder
|
Light Assault Rifle
|
780
|
100000
|
128.21
|
|
Pathfinder
|
Explosive Nitron
|
240
|
42000
|
175
|
|
Pathfinder
|
Thrust
|
240
|
42000
|
175
|
|
Sentinel
|
Phase Rifle
|
780
|
100000
|
128.21
|
|
Sentinel
|
Falcon
|
780
|
100000
|
128.21
|
|
Sentinel
|
T5 Grenade
|
240
|
42000
|
175
|
|
Sentinel
|
Energy Recharge
|
240
|
42000
|
175
|
|
Infiltrator
|
Stealth Spinfusor
|
780
|
100000
|
128.21
|
|
Infiltrator
|
Prism Mines
|
420
|
75000
|
178.57
|
|
Soldier
|
Spinfusor
|
240
|
42000
|
175
|
|
Soldier
|
Eagle Pistol
|
240
|
42000
|
175
|
|
Soldier
|
Anti-Personnel Grenade
|
240
|
42000
|
175
|
|
Technician
|
Thumper
|
780
|
100000
|
128.21
|
|
Technician
|
Sawed-Off Shotgun
|
240
|
42000
|
175
|
|
Technician
|
Sparrow
|
420
|
75000
|
178.57
|
|
Technician
|
Motion Sensor
|
420
|
75000
|
178.57
|
|
Raider
|
Grenade Launcher
|
240
|
42000
|
175
|
|
Raider
|
Whiteout Grenade
|
240
|
42000
|
175
|
|
Raider
|
Jammer Pack
|
240
|
42000
|
175
|
|
Juggernaut
|
MIRV Launcher
|
780
|
100000
|
128.21
|
|
Juggernaut
|
X1 LMG
|
780
|
100000
|
128.21
|
|
Juggernaut
|
Spinfusor Disc
|
240
|
42000
|
175
|
|
Doombringer
|
Heavy Bolt Launcher
|
780
|
100000
|
128.21
|
|
Doombringer
|
Mines
|
420
|
75000
|
178.57
|
|
Brute
|
Nova Colt
|
420
|
75000
|
178.57
|
|
Brute
|
Light Sticky Grenade
|
240
|
42000
|
175
|
|
Brute
|
Heavy Shield Pack
|
420
|
75000
|
178.57
|
|
Primary Perk
|
Reach
|
160
|
18000
|
112.5
|
|
Primary Perk
|
Bounty Hunter
|
160
|
18000
|
112.5
|
|
Primary Perk
|
Close Combat
|
160
|
18000
|
112.5
|
|
Primary Perk
|
Looter
|
160
|
18000
|
112.5
|
|
Primary Perk
|
Safe Fall
|
160
|
18000
|
112.5
|
|
Primary Perk
|
Safety Third
|
160
|
18000
|
112.5
|
|
Primary Perk
|
Stealthy
|
160
|
18000
|
112.5
|
|
Primary Perk
|
Wheel Deal
|
160
|
18000
|
112.5
|
|
Secondary Perk
|
Egocentric
|
160
|
18000
|
112.5
|
|
Secondary Perk
|
Pilot
|
160
|
18000
|
112.5
|
|
Secondary Perk
|
Potential Energy
|
160
|
18000
|
112.5
|
|
Secondary Perk
|
Quick Draw
|
160
|
18000
|
112.5
|
|
Secondary Perk
|
Super Heavy
|
160
|
18000
|
112.5
|
|
Secondary Perk
|
Survivalist
|
160
|
18000
|
112.5
|
|
Secondary Perk
|
Ultra Capacitor II
|
160
|
18000
|
112.5
|
|
Secondary Perk
|
Mechanic
|
160
|
18000
|
112.5
|
|
|
Total Costs: The XP/GP value means that one GP is worth approximately 144.82 XP.
|
Currency
|
Total Cost
|
|
GP
|
14680
|
|
XP
|
2126000
|
|
XP/GP
|
144.82
|
|
|
Table 3: Cost of booster packs and how much XP you would need to earn to break even.
|
Booster
|
GP Cost
|
XP To Break Even
|
…Per Day
|
|
1 Day XP Booster
|
240
|
34756.8
|
34756.8
|
|
3 Day XP Booster
|
400
|
57928
|
19309.33
|
|
10 Day XP Booster
|
640
|
92684.8
|
9268.48
|
|
30 Day XP Booster
|
1200
|
173784
|
5792.8
|
|
90 Day XP Booster
|
2400
|
347568
|
3861.87
|
|
|
Source
Go Back..
Anonymous says:
July 1, 2012 at 1:07 am /
lololololo
sauce says:
July 12, 2012 at 7:58 am /
If you are looking to unlock everything, then I would say spend $50 for 7500 GP, Get the Assassin Bundle. Get the Raid and Pillage Bundle, and get 90 day x 2 XP Booster. You will unlock everything in a 1/3 of the time. Without the XP Booster s you will spend over 1320 hours unlocking everything.
Here is a simple cost analysis based on this data above (mine is more up to date :p)
https://docs.google.com/spreadsheet/ccc?key=0ArEfdIGDX2UTdHZveno1Z1ozR0Q3SDhzQUs4VUZULXc&pli=1#gid=2