Hi Rez Studios -the developers of Tribes Ascend- are banking heavily on this new patch. It includes new maps (all of them beautiful), new skins and 1 new weapon that’s available for all classes; the Shocklance. It also comes with a new sale package. You can buy every single weapon in Tribes Ascend for the cheap price of $30 dollars (US). And without further ado, here’s the patch notes and patch video for patch number 11.
- All weapons, classes, perks and loadouts can now be purchased for a single price. The “Tribes: Ascend Game of the Year” package can be purchased in-game, on Steam, or through the Tribes: Ascend Web Store, and will immediately unlock all gameplay impacting items, which includes over 100 weapons, all 9 classes and all 21 perks. As a special bonus, players that are current Tribes: Ascend VIP’s can purchase the Game of the Year package for 50% off by visiting the Tribes: Ascend Web Store and logging in with their VIP account credentials. (Note that VIP status will no longer be awarded to future players of the game, although current VIPs will remain VIPs and will keep the VIP XP and other bonuses).
- Three new CTF and Blitz maps available!
- CTF Bella Omega
- CTF Blueshift
- CTF Canyon Crusade Revival
It’s been a very long time since the last Tribes Patch, but the new one (as yet unreleased) is promising something really special. It should (maybe, possibly) include 3 new Capture the Flag Maps, new weapons and up to 3 new Arena maps. Also included will be more bug fixes and some physics tweaks.
Though there’s no word on new skins or voices I would imagine 1 or 2 additions is possible.
Watch this in-depth preview video of the new Tribes Ascend maps Bella Omega, Blue Shift, Canyon Crusade and Undercroft here:
Finally! A new set of patch notes, these are currently not 100% confirmed but about 99%… It’s all looking great (though no new maps which is a terrible decision). The main points for me are the Sonic Punch nerf, the sniper rifle nerf and the pathfinder shotgun nerf, all required and all changed, excellent!
- Owners of Custom Servers can now ban individual weapons or perks on their server. Under Gameplay Settings, use the Ban Equipment menu option.
- Improved memory usage and management. Some users with 32-bit operating systems were crashing after running out of memory, which should now be resolved.
- Added a safe mode option which runs the game with default settings and lowest texture quality. To access safe mode, open the Tribes: Ascend Launcher, click the settings icon, and enable “run game in safe mode.”
- Added a system to adjust core player physics values on Custom Servers, and in local roaming maps. This system is designed to give control to advanced players who want to tweak player movement variables. We will work with the community to organize a series of presets that can be applied to custom servers and focused playtests experimenting with physics changes.
HiRezBart gives us a rundown of the new server Browser coming up in the next patch.
Tribes players Rougey has just posted on the bittah forums a huge list of Tribes information, great for anyone wanting to learn more about the world of Tribes, have a read below:
T1 – Starsiege:Tribes, 1998, first Tribes game developed off the back of the popular Starsiege series by Dynamix. The first commercial purely multiplayer game developed in the world, T1 was completely revolutionary, featuring RTS features, vehicles and huge player numbers, T1 was hugely successful (also hugely pirated) and is still influential among game developers to this day. Known for having a ‘Vibrant’ Community and a modding scene which rivaled Half Life, Tribes is the grandfather of multiplayer shooters today after old man Doom pioneered the concept. Titles like Halo where drummed up to be ‘Tribes Killers’, all failed (though Halo went off to the console which was like competing in the special Olympics, which it obviously won with flying colours). Also had an interesting physics bug dubbed as skiing, which was patched out then promptly patched back in due to how popular and awesome it was.
T2 – Tribes 2, 2001, the last game developed by Dynamix before Vivendi murdered them, had two modes, base and classic – base being the original release and classic being a modified version closer to T1 after community feedback prompted Dynamix go go back and ‘fix it’.
Click for more
It’s a pretty small Tribes Ascend patch this time around, here’s the full list below:
- Base Sensors no longer require line of sight to to a Technician’s Deployable Repair Kit in order to be repaired.
- Increased direct hit multiplier from 1.4 to 1.6 on Pathfinder’s Blinksfusor, and reduced aoe radius by 5%.
- Increased knockback on Pathfinder’s Impact Nitron by 20%. (It’s now roughly half that of the Explosive Nitron).
- Decreased fire rate by 20% on Phase Rifle and SAP 20. Note: this lengthens the delay between shots allowed, but it does not change the time for energy to regenerate to a full shot.
- Fixed issues preventing deployable repair kits from repairing Base Radars.
- Fixed issue on Sentinel’s Nova Blaster’s where the weapons were mistakenly getting partial inheritance. They are now the same as other Automatics and Projectile based pistols.
Another day, another patch, this time it’s all about the sniper who receives 2 new weapons and a belt item. Plus the pathfinder gets a Blinkfusor, which is pretty much the same as the usual one but increases speed directly proportional to how fast your going (100% inheritance). And no nitron fix.
Here’s the video for Tribes Ascend Patch #9 called Marksman
- Three new weapons for Sentinel:
- Primary: SAP20 Sniper Rifle
- Secondary: Accurized Shotgun
- Belt: Motion Mine
- One new weapon for Soldier:
- Secondary: Spare Spinfusor
- One new weapon for Pathfinder:
- Primary: Blinksfusor (100% Inheritance)
These Tribes Ascend wallpapers are just so damn pretty it’s worth posting:
It’s 3D renders of the melee weapons used in Tribes Ascend and Spinfusors.